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Question by aweirdthing · Nov 16, 2011 at 09:43 PM · lightmapblackinsideambient occlusion

using ambient occlusion indoors

I am a beginner with Unity, so i apologize in advance for any inconveniences. i have created a bedroom in google sketchup, and imported it into Unity. i then messed around with the lightmapping, and noticed that i cannot use ambient occlusion: if i do, then everything inside turns pitch black. I also noticed that if i removed the roof, then it works, and the room looks a lot nicer than before. is there anything that i am doing wrong that makes the ambient occlusion not work indoors, or is it just not possible to do that?

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Answer by RocketPop Games · Jan 15, 2012 at 01:38 AM

Something perhaps similar happened to me. My test scene was too small for the default AO settings. The default FBX import scale combined with large modelling scale made it such that my test objects were tiny in world units. So the default ambient occlusion probe of 0.1 unit was counting entire interiors as occluded. It's a long shot but check that your room isn't very small by making a default unity cube and seeing how large it is compared to your model.

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