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Question by Revi_ · Jul 19, 2013 at 05:30 PM · lightmapbakepoint lightambient occlusiondisappearing

Baked AO disappears where lights shine? (Need help)

I have this problem: When baking any scene with Ambient Occlusion and a Light source the result is very nice. But when I add a new point light (which I don't bake with the rest because I attach it to my First Person Controller) the Ambient Occlusion disappears where the light shines...

This picture should explain it as well: (Shitty quality due to upload size limit)

Explaination

Thanks to anyone who responds to this c:

picture.gif (518.4 kB)
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avatar image Revi_ · Jul 20, 2013 at 01:45 PM 0
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Bump. I really need some help

avatar image Kiloblargh · Jul 20, 2013 at 04:12 PM 0
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So uh- you put a light in a dark area, and it's not dark there anymore; and your problem is...?

If you want your lightmap to not behave like a lightmap, just bake it onto the diffuse color map.

avatar image Revi_ · Jul 20, 2013 at 05:39 PM 0
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And how do I do that exactly? I'm fairly unexperienced with lightmapping :c

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