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Oculus Quest Photon Network bugs connecting players
Good day. I am engaged in development for the Oculus Quest, I encountered a synchronization problem in multiplayer in Photon. The essence of the problem is that when the second player joins the game, the controllers of both players turn off, but the movement of the helmets in the game continues to be displayed. Maybe I'm doing something wrong. I use the prefab OVRCameraRig.prefab, turn off all the scripts on it when connected, create a prefab on the scene, if this is a local object, include native scripts on it, if the remote player then delete them. When there is one VR player on the network, and the rest on the PC, everything is in order; the control is fine; if there are two VR players, then the control of the controllers falls and the controller models stick in one position. In theory, everything should work, but for some reason everything breaks when you connect a second player, if you can throw ideas why this is happening, it will be very cool, if you need a piece of code, I can shed. Thanks for attention.
Answer by PunkMunkey · Nov 03, 2019 at 02:38 PM
@Xumuk39rus Did you ever find a solution for this? I am encountering the exact same problem.
Answer by hiagornew · Dec 05, 2019 at 09:03 PM
I am also going through the same problem, trying to solve it I am trying to create a Player that gets the positions of the controls, but it is not getting good
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