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Question by
michal_gjk · Oct 07, 2021 at 09:09 AM ·
asynccompute shader
How to map AsyncGPUReadbackRequest to the buffer it read from?
How to map AsyncGPUReadbackRequest to the buffer it read from? For example to dispose() of the buffer?
Let's say I have a few requests all of them reading from buffers of the same size. How do I identify which buffer is associated with the given readback?
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