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Question by Forbidden_Duck · Jan 16, 2017 at 01:31 AM · uibeginnerscorescore system

Scoring Points with UI Problem!

Hi, I am trying to make the text on the left go to Score: 1 when the ball hits the left wall (Shown in picture) img

These are the scripts

WallLeft:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ScorePoints1 : MonoBehaviour {

 //public LvlManager lvlman;
 public int ballPoints = 1;

 public GameObject manager;
 ScoreLeft lvlman;


 // Use this for initialization
 void Awake()
 {
     lvlman = manager.GetComponent<ScoreLeft>();
 }

 // Update is called once per frame
 void Update()
 {

 }

 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Ball")
     {

         lvlman.AddPoints(ballPoints);
         Destroy(this.gameObject);
     }


 }

}

This is ScoreLeft:

using UnityEngine; using UnityEngine.UI;

public class ScoreLeft : MonoBehaviour {

 public int score;

 public bool ended;

 public Text scoretxt;
 public GameObject WallLeft;


 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {

 }


 public void AddPoints(int points)
 {
     score += points;


 }

}

screenshot-19.png (150.1 kB)
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