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Question by l_blackwell_thale · Oct 19, 2016 at 01:51 PM · uiscoremultiplescore systemcount

multiple score counts UI

Hi,

I have a game where a roll a ball collides with 3 different types of collectible assets and I want the representative numbers of each asset to be shown on the UI.

For example:

collectible 1: (the number of this asset collected) collectible 2: (the number of this asset collected) collectible 3: (the number of this asset collected)

I have managed to get one collectible to appear and work correctly, however the addition of multiple counts confuses things.

This is my script so far: (NB collectible 1 is named Gull and collectible 2 is Ice Cream)

Thanks

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class PLAYERCONTROLLER : MonoBehaviour {

 public float speed;
 public Text countText;
 public Text countTextb;

 private Rigidbody rb;
 private int count;
 private int countb;



 void Start ()
 {
     {
         rb = GetComponent<Rigidbody> ();
         count = 0;
         SetCountText ();
     }
     {
         rb = GetComponent<Rigidbody> ();
         countb = 0;
         SetCountText ();
     }

 }
 

 void FixedUpdate ()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");

     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

     rb.AddForce (movement * speed);            
 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag ("PickupGull")) 

     {
         other.gameObject.SetActive (false);
         count = count + 1;
         SetCountText ();

     }

     else
     if (other.gameObject.CompareTag ("PickupIcecream"))
         
     {
         other.gameObject.SetActive (false);

     }
 }
 

 void SetCountText ()
 {
     countText.text = "Gull Count: " + count.ToString ();
     countText.text = "Ice cream Count: " + count.ToString ();
 }
 


}

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