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               Question by 
               InvisibleBG · Oct 11, 2012 at 10:47 PM · 
                3dmethodnotfound  
              
 
              Method not found: 'UnityEngine.AudioSource.PlayOneShoot'.
I can`t understand where i wrong. Have any ideas where i wrong in var or or idk..
 var Range : float = 1000;
             
 var Force : float = 1000;
 
 var Clips : int = 20;
 
 var BulletPerClip : int = 60;
 
 var ReloadTime : float = 3.3;
 
     var BulletsLeft : int = 0;
     
         var ShootTimer : float = 0;
         
         var ShootCooler : float = 0.9;
         
         public var ShootAudio : AudioClip;
         
         public var ReloadAudio : AudioClip;
function Start(){
 BulletsLeft = BulletPerClip;
}
function Update () {
 if( ShootTimer > 0){
     
 ShootTimer -= Time.deltaTime;
 }
 
 if( ShootTimer <0){
 
     SmoothTimer =0;   
}
 if(Input.GetKey(KeyCode.F)){
 if(ShootTimer == 0){
 
 
 PlayShootAudio();   
     RayShoot();
 
     ShootTimer = ShootCooler;
} 
} }
function RayShoot (){
     var Hit : RaycastHit;
     
             var DirectionRay = transform.TransformDirection(Vector3.forward);
             
             Debug.DrawRay(transform.position , DirectionRay * Range , Color.blue);
             if(Physics.Raycast(transform.position , DirectionRay , Hit, Range)){
             
             if(Hit.rigidbody){
             
             Hit.rigitbody.AddForceAtPosition( DirectionRay * Force , Hit.point);
             
} } BulletsLeft --;
 if(BulletsLeft < 0){
 
 BulletsLeft = 0;
 
 }
 
 if( BulletsLeft == 0 ){
 
 Reload();
 
 
 }
}
function Reload (){
     PlayReloadAudio();
 yield WaitForSeconds( ReloadTime);
 
     if(Clips > 0){
     
         BulletsLeft = BulletPerClip;
     
} }
function PlayShootAudio(){
         audio.PlayOneShoot( ShootAudio);
}
function PlayReloadAudio(){
 audio.PlayOneShoot( ReloadAudio);
}
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