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Question by
marcelowy13 · Mar 24, 2014 at 05:47 AM ·
buttonnotmember
'Set' is not a member of 'UnityEngine.Animator'.
hello i have this problem in this script
#pragma strict
private var animator: Animator;
var h: float; // Obrót
var v: float; // Przód/tył
var hSpeed: int;
function Start () {
animator = GetComponent(Animator);
}
function Update () {
h = Input.GetAxis('Horizontal');
v = Input.GetAxis('Vertical');
if(Input.GetButton('Jump'))
animator.SetBool('Jump',true);
else
animator.SetBool('Jump',false);
if(Input.GetButton('Run'))
animator.SetButton('Run',true);
else
Animator.Set.Bool('Bieg',false);
}
function FixedUpdate () {
var h : float = Input.GetAxis("Mouse X");
transform.Rotate(0, h, 0);
animator.SetFloat ("Speed", v);
animator.SetFloat ("Direction", h);
}
if(Input.GetKeyDown(KeyCode.Tab)){
Screen.showCursor = false;
}
else
{
Screen.showCursor = true;
}
Comment
Answer by fafase · Mar 24, 2014 at 05:49 AM
Really be a little careful and that will save you some time...
Animator.Set.Bool('Bieg',false);
This is all wrong and the compiler is telling you so.
animator.SetBool('Bieg',false);
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