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Question by theXwhiteXnigga · Apr 07, 2017 at 03:04 PM · c#buttontextscene

how can i make the name of a clicked button appears as text in another scene

Hi guys, i made some buttons that changes the scene to another scene....all the buttons do the same job i.e changes to the same scene however i want to make a text that displays the name of the button the that was clicked....any ideas??

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Answer by UnityCoach · Apr 07, 2017 at 03:18 PM

You can store it in a static member, that'll easily travel from a scene to the next.

 public class ButtonTrigger : MonoBehaviour
 {
     public string thisText;
     static public string commonText;
     
     public void OnClick ()
     {
         commonText = thisText;
         // load scene
     }
 }
 
 public class TextDisplay : MonoBehaviour
 {
     void Start ()
     {
         GetComponent<Text>().text = ButtonTrigger.commonText;
     }
 }

Or use a static class to store a list of strings/values. I usually do this to store values across levels.

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avatar image UnityCoach · Apr 07, 2017 at 03:20 PM 0
Share
 static public class GameDataStore
 {
     public static string lastClickedButtonText;
 }

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