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Question by W1zzel · Nov 19, 2019 at 04:22 PM · 2d game2d sprites2d animation2d-gameplayanimation controller

How to make animations transition based on players direction and speed ?

Hi,

i am working on a 2d game similar to doodle jump where the player jumps higher and higher and has to collect items in order to get another velocity boost.

Now i want to make some animations that are based on the players current direction and velocity. For example :

When the player moves up i only play the "Jumping" animation. When the player falls under a certain positive velocity treshhold, i want the animation to change to a "transitionanimation" between flying up and falling down and then, when he passes another treshhold i want to play the "Fallng" animation.

What is the best approach ? Can blendtrees do that ? Thanks in advance !

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