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Question by NathanWood · Mar 05, 2021 at 12:38 PM · renderingshaderspipeline

Lightweight Render Pipeline has broken my shader

I am using Lightweight Render Pipeline 7.5.1 and Unity 2019.4.13f1. I have created a shader that has a sphere mask following the player changing the colour of game objects inside the sphere. Please ignore the player being pink, this is testing. Here is the shader in action. alt text

When I apply the pipeline to the graphics settings, all the game objects using the shaders I made are turning pink. The player turns to its original material. This means that the pipeline is working for everything else except my shader. I have followed countless forums and tutorials and nothing has worked. I am hoping someone has an answer for me :) thank you

ezgif-3-7c40bf689d6d.gif (434.3 kB)
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Answer by NathanWood · Mar 07, 2021 at 02:08 AM

I managed to fix this. To anyone wondering, I used shader graph instead and created a completely new shader. This took a lot of time to fix but it looks even better than before.

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