Question by 
               MUGIK · Dec 25, 2016 at 01:42 PM · 
                renderinglightrendertexturepipeline  
              
 
              CommandBuffer draw renderer to render texture in specific place and with light
Hi! I want to draw Renderer to RenderTexture in CommandBuffer with light, and draw only in specific place of RenderTexture. I tried to use the matrix(link) but did not get any results. (names of matrices: UNITY_MATRIX_V, UNITY_MATRIX_P, unity_CameraProjection)  I imagine that it would look like this:
 I imagine that it would look like this:
 commandBuffer.SetRenderTarget(resultRenderTexture);
 // maybe i need to set several matrices
 commandBuffer.SetGlobalMatrix("wich Matrix I need", matrix);
 commandBuffer.DrawRenderer(someRenderer, someMat);
But this doesnt work :(
 
                 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                