Weird mixamo animations
I have a character I downloaded from Mixamo with animations. I then got a gun off the asset store. The thing was, the gun didn't fit properly into the characters hand. So I attached the gun to the right hand ( Where the trigger is ) and use SetIKPosition()
and those functions to have the left hand follow the barrel of the gun. But only when I'm using the animations from mixamo the left-hand fingers mesh is messed up. The fingers are pointing in every direction, but I'm not sure if they are stretched.
Answer by RogueMacro · May 11, 2019 at 03:31 PM
Found out that when you download animations from mixamo, make sure to go through all animations ( I selected and changed all at one time ) and under rig change Avatar Definition
from Create from this model
to Copy from other avatar
and choose the T-Pose avatar or whatever you have as a base.
Answer by TrueSoSense · Feb 14 at 11:47 AM
Well, when I change avatar def., my animation is messed up...
Your answer
![](https://koobas.hobune.stream/wayback/20220612201121im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Help with Ik Fit 0 Answers
How to limit IK bone rotations range in animation rigging package 0 Answers
The weapon rotating slower than the torso of character when using IK to attach weapon to hands 0 Answers
Blender to Unity import with inverse kinematics, 1 Answer
Arms Over-Rotate When Using IK While Bending Spine 0 Answers