Question by 
               thetrapman · Mar 14 at 03:08 PM · 
                ikinverse kinematiclimits  
              
 
              How to limit IK bone rotations range in animation rigging package
I am using Chain IK Constraint for handling my tail movement but the results are not so great. I am wondering how can I limit the angle range for each bone in chain so they will not bend so weird 
 
                 
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