I want to create my own mixer track effects. Does anyone know how?
So i've recently started working on a pretty robust Audio system for my game and was noticing a lack of the bit crush effect in the effects popup when you add effects to a mixer track. I've been scouring through the c# reference for unity and found the classes that are used by the effects stack, but can't see any correlation between the classes themselves and why they would show up in the popup. My guess is that there's an enum hiding somewhere. The classes i found was AudioEchoFilter, AudioDistortionFilter and so on for all the effects. They all derive from Behaviour and have some simple methods and propertied used to control them. That's it. Nothing there too make them show up. (These classes aren't in the c# reference themselves, but they are mentioned in their corresponding inspector drawer classes) I wasn't able to find anything regarding that enum, if there is a way to add them i'm totally lost as to how so i hope someone can either tell me how, or tell me i can't. Workarounds or alternative solutions are very welcome! All i really want is a Bit Crush effect on whatever audio i so choose to put it on.
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