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Question by Tyler Alvis · Jan 27, 2012 at 01:09 AM · importing problems

importing game object problems

i made a gun in blender and it looks pretty good, but when i imported it into unity some of the faces were invisible and the back side of them were visible when i looked at them from the other side. why did this happen and how do i fix it?

i think this is happening because i have faces brought back into the model, like a hole for a screw. is there any way to fix this without remodeling everything?

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Answer by Berenger · Jan 27, 2012 at 01:43 AM

I don't know much about Blender, but check your normals into that software, then check the importer into Unity (check that out). Finally, maybe the material is wrong ?

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avatar image Tyler Alvis · Jan 27, 2012 at 03:37 AM 0
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its not the material because it doesn't have one yet

avatar image Berenger · Jan 28, 2012 at 04:19 AM 1
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How is the object displayed without a material ?

avatar image Tyler Alvis · Feb 10, 2012 at 02:14 AM 0
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its grey like how any object is before you apply a material

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Answer by conflictbliz · Jan 27, 2012 at 05:20 AM

in the prefab settings click calculate in the tab for the importer coulm.

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avatar image Tyler Alvis · Jan 28, 2012 at 04:13 AM 0
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in the normal and tanget thing right? if so then that doesn't work either

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