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Question by f1r4tc · Nov 18, 2018 at 11:41 AM · gameobjecttouchmove an object

Moving object with finger move

Hi, I'm trying to move a GameObject (which is a sprite) with finger move along the x axis. Here is my code:

 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     private Vector3 previousTouchPosition;
     private Vector3 currentTouchPosition;
 
     private void Start()
     {
         // Store firts touch position on start
         previousTouchPosition = Input.GetTouch(0).deltaPosition;
     }
     private void FixedUpdate()
     {
         if (Input.touchCount > 0)
         {   
             // Get current touch position       
             currentTouchPosition = Input.GetTouch(0).deltaPosition;
 
             // Get distance between current touch position and previous one.
             float distance = currentTouchPosition.x - previousTouchPosition.x;
             
             // Moving object
             transform.position = Vector3.Lerp(transform.position, transform.position + new Vector3(distance, 0.0F, 0.0F), Time.deltaTime);            
         }
     }
 }

It's not working perfectly but I want to set a range for my object when moving. I want it to stay within camera view with range (-2,+2) world units. How am I do that? I mean there will be an if statement that checks that range but where should I put it?

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Answer by Hellium · Nov 18, 2018 at 11:51 AM

 // Moving object
 Vector3 destination = transform.position + new Vector3(distance, 0.0F, 0.0F);
 destination.x = Mathf.Clamp( destination.x, -2, 2 ) ;
 transform.position = Vector3.Lerp(transform.position, destination, Time.deltaTime);  

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avatar image f1r4tc · Nov 18, 2018 at 11:57 AM 0
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Well, that was easy. Thank you! Should I update the original post?

avatar image Hellium f1r4tc · Nov 18, 2018 at 11:58 AM 1
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