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Question by eni_cay · Oct 31, 2020 at 07:49 PM · gameobjectinstantiatetouchmouseclickreferencing

make object disappear after being thrown when mouse clicked anywhere ?

its a game about throwing knives , so the player throws knives , what i want is the player being able to make the knife disappear when player clicks anywhere ? heres a code sample to show you where to put the code in (ps : i already written a code about throwing function and it works fine )

   void Start()
     {
         rb = GetComponent<Rigidbody2D>();
         RotShu.SetActive(false);
         alphalevel = 1f;
       
     }
 
     void Update()
     {
         if (IsPressed)
         {
             Vector2 mousepos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 
 
             if (Vector3.Distance(mousepos, hook.position) > maxdragdis)
             {
                 rb.position = hook.position + (mousepos - hook.position).normalized * maxdragdis;
                 
             }
             else
 
                 rb.position = mousepos;
                 
         }
 
     }
 
     void OnMouseDown()
     {
         IsPressed = true;
         rb.isKinematic = true;
     }
 
     void OnMouseUp()
     {
 
         IsPressed = false;
         rb.isKinematic = false;
         StartCoroutine(Release());
         shu_throw.Play();
         RotShu.SetActive(true);
         GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
 
     }

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Answer by mckinney777me · Nov 01, 2020 at 12:33 AM

I'm still learning myself but this should work.

   if (Input.GetMouseButtonDown(0))
         {
             Destroy(whatYouWantToDestroy);
         }


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