Question by
zero_null · Jul 28, 2017 at 01:48 PM ·
lightinglightmapping
Lighting, shader and GI is messing up the materials in Unity3D
Hello Guys I am not very sound with Unity3D Lightmapping. Currently I have a set of low poly items in my scene. Textures on my models are getting washed out. They totally look absurd. here is a picture of expected (Right) vs current result (left)][1]
screenshot-1-1.png
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