Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by mahizzta_unity · Dec 07, 2018 at 11:52 AM · opencv

If statement, openCV keypoitns and gameobject positions

Hello, I'm making a game where it takes keypoints from the camera and places them ingame, if the position of the keypoint fits the gameobjects where towers will be placed. However, i'm having troubles with getting the if statement for checking the positioning to work.

 using OpenCvSharp;
 using UnityEngine;
 using System.Collections;
 using System.Runtime.InteropServices;
 using NWH;
 using UnityEngine.UI;
 using OpenCvSharp.ML;
 public class PlaceMonster : MonoBehaviour
 {
     public ArrayList contours;
     public RawImage rawImage;
     private WebCamTexture webCamTexture;
     private Texture2D tex;
     private Mat mat, greyMat;
     public GameObject monsterPrefab;
     private GameObject monster;
     private GameManagerBehavior gameManager;
     public GameObject[] openspots;
 
     // Use this for initialization
     void Start()
     {
         openspots = GameObject.FindGameObjectsWithTag("Openspot");
         gameManager = GameObject.Find("GameManager").GetComponent<GameManagerBehavior>();
         webCamTexture = new WebCamTexture(WebCamTexture.devices[0].name);
         webCamTexture.Play();
         tex = new Texture2D(webCamTexture.width, webCamTexture.height, TextureFormat.RGBA32, false);
         mat = new Mat(webCamTexture.height, webCamTexture.width, MatType.CV_8UC4);
         greyMat = new Mat(webCamTexture.height, webCamTexture.width, MatType.CV_8UC1);
     }
 
     // Update is called once per frame
     void Update()
     {
         if (webCamTexture.didUpdateThisFrame && webCamTexture.isPlaying)
         {
 
             CamUpdate();
 
         }
 
     }
     void CamUpdate()
     {
 
         CvUtil.GetWebCamMat(webCamTexture, ref mat);
         Cv2.CvtColor(mat, greyMat, ColorConversionCodes.RGBA2GRAY);
         var thresh = Cv2.Threshold(greyMat, greyMat, 100, 255, ThresholdTypes.Binary);
         var detectorParams = new SimpleBlobDetector.Params
         {
             FilterByArea = true,
             MinArea = 20, // 10 pixels squared
             MaxArea = 200,
 
         };
         var simpleBlobDetector = SimpleBlobDetector.Create(detectorParams);
         var keyPoints = simpleBlobDetector.Detect(greyMat);
 
 
 
 
 
         for (int i = 0; i <= openspots.Length; i++)
         {
             for (int j = 0; j <= keyPoints.Length; j++)
             {
                 Vector3 open = openspots[i].transform.localPosition;
                 if (keyPoints[j].Pt = openspots[i].transform.localPosition )
                 {
                     //3
 
                     
                     monster = (GameObject)Instantiate(monsterPrefab, open, Quaternion.identity);
                     //4
 
                     AudioSource audioSource = gameObject.GetComponent<AudioSource>();
                     audioSource.PlayOneShot(audioSource.clip);
 
                     gameManager.Gold -= monster.GetComponent<MonsterData>().CurrentLevel.cost;
 
 
                 }
             }
         }
 
 
         CvConvert.MatToTexture2D(mat, ref tex);
     }
     private bool CanPlaceMonster()
     {
         int cost = monsterPrefab.GetComponent<MonsterData>().levels[0].cost;
         return monster == null && gameManager.Gold >= cost;
     }
 
     //1
    /* void OnMouseUp()
     {
         CvUtil.GetWebCamMat(webCamTexture, ref mat);
         Cv2.CvtColor(mat, greyMat, ColorConversionCodes.RGBA2BGR);
         var thresh = Cv2.Threshold(greyMat, greyMat, 100, 255, ThresholdTypes.Binary);
         var detectorParams = new SimpleBlobDetector.Params
         {
             FilterByColor = true,
             BlobColor = 130,
         };
         var simpleBlobDetector = SimpleBlobDetector.Create(detectorParams);
         var keyPoints = simpleBlobDetector.Detect(greyMat);
 
         CvConvert.MatToTexture2D(mat, ref tex);
         rawImage.texture = tex;
 
         if (CanPlaceMonster())
         {
             //3
             monster = (GameObject) Instantiate(monsterPrefab, transform.position, Quaternion.identity);
             //4
             AudioSource audioSource = gameObject.GetComponent<AudioSource>();
             audioSource.PlayOneShot(audioSource.clip);
 
             gameManager.Gold -= monster.GetComponent<MonsterData>().CurrentLevel.cost;
         }
        
     }*/
 
 
 
 }
 

I'm also wondering if the game being 26 pixels wide and 15 pixels tall makes it impossible, when the camrea is 720p

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

156 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Frame improvement of OpenCV image processing (Hololens2) 0 Answers

How to use watershed in OpencvForUnity 0 Answers

Detect more than one face using OpenCV 0 Answers

Skeleton tracking detection using OpenCV in Unity? 0 Answers

Cannot download OpenCV from Asset Store 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges