Transition Music from fade in to fade out
So I am trying to transition my menu music to different music when in levels. this should be triggered by a button. Now the function is not appearing at all for the OnClick() button area in Unity. Can someone look at my code and see what i am doing wrong. yes I used animation to do the fade in and out. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour { public Animator musicAnimation; public float waitTime;
 public void LoadNextScene()
 {
     int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
     SceneManager.LoadScene(currentSceneIndex + 1);
 }
 public void LoadStart()
 {
     SceneManager.LoadScene(0);
     FindObjectOfType<GameStatus>().ResetGame();
 }
 public void QuitGame()
 {
     Application.Quit();
 }
 IEnumerator ChangeScene()
 {
     musicAnimation.SetTrigger("FadeOut");
     yield return new WaitForSeconds(waitTime);
     LoadNextScene();
     Debug.Log("RUREADY");
 }
 public void StartButtonMusic()
 {
   StartCoroutine(ChangeScene());
 }
 
               }
Your answer
 
             Follow this Question
Related Questions
Can this browser game be done in Unity? 0 Answers
Can anyone find my mistake? 1 Answer
Animation and sampling frequency in the animation component 0 Answers
Very STrange problem 2 Answers
Audio Issues with Animation + Grounded 0 Answers