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Question by hammingFJ · Feb 23, 2018 at 01:47 PM · mecanimiklook at

What does the clamp parameter mean in Animator.SetLookAtWeight

I'm having difficulty understanding the clampweight parameter in the SetLookAtWeight method.

The documentation (url) says that a value of 0 means the character is unrestrained and a value of 1 restrains a character in such a way that looking becomes completely impossible.

The behaviour I observe is somewhat different: I put a character in the origin and let him look at a point a few meters behind and above the character.


I use the following parameters.

  • bodyweight:0.1

  • Headweight:0.7

  • Eyesweight:0.9


Now with clampweight 0 the character completely arcs its back and neck so that he is able to look at the point. But with clamp weight 1 the character still moves its back somewhat, its neck a lot more and is still looking at the point which is actually quite different form not being able to look to a point.

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