How to achieve smooth (non Rippling) skybox gradient with shaders?
I've been working on a shader to use for my skybox material, a simple gradient of 2 colours. I got the end result that I wanted however I am noticing a rippling effect / hard lines in the gradient and am not sure about how to solve it, hence this question. Perhaps there is a node I am not aware of that can turn it into a smooth gradient transition? Would appreciate any suggestions. I'm using Unity 2021.1.17f1
This is my shader graph
And this is the result (notice hard lines in the gradient) when applied as a skybox material. You might need to zoom in slightly to see them.
Your answer
![](https://koobas.hobune.stream/wayback/20220613042040im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How do I find the length of an array within a shader before setting it from a script? 0 Answers
Shader optimization: 3 color gradient with 2 middle points 0 Answers
lwrp billboards 0 Answers
Modify Standard Shader with Custom Lighting 0 Answers
edit the color belonging to the surface inputs of a shader (of type HDRP/Unlit) using scripts 1 Answer