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Question by IljaDaderko · Aug 23, 2021 at 03:06 PM · shaders

How to achieve smooth (non Rippling) skybox gradient with shaders?

I've been working on a shader to use for my skybox material, a simple gradient of 2 colours. I got the end result that I wanted however I am noticing a rippling effect / hard lines in the gradient and am not sure about how to solve it, hence this question. Perhaps there is a node I am not aware of that can turn it into a smooth gradient transition? Would appreciate any suggestions. I'm using Unity 2021.1.17f1


This is my shader graph alt text


And this is the result (notice hard lines in the gradient) when applied as a skybox material. You might need to zoom in slightly to see them. alt text

screenshot-2021-08-23-at-180203.png (337.4 kB)
screenshot-2021-08-23-at-180340.png (97.0 kB)
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