edit the color belonging to the surface inputs of a shader (of type HDRP/Unlit) using scripts
Hello how can I change the color belonging to the surface inputs of a shader (of type HDRP/Unlit) using scripts ?
I tried to use these lines of codes:
 myGameObject_renderer.material.shader = Shader.Find("_Color");
 myGameObject_renderer.material.SetColor("_Color", Color.green);
But it's not working my object is getting purple.
Any idea ?
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              Answer by fdiba · Aug 07, 2019 at 01:56 PM
Ok, I did find the solution:
myGameObject_renderer.material.SetColor("_UnlitColor", Color.green);
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                