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Question by
yonatanab1 · Feb 26 at 09:52 PM ·
networkingnetworknetworkview
netcode for gameobjects camera + Input override
When i spawn the first clinet it works fine.
when i spawn more clients, every time a new client spawns, his camera override the other player's cameras.
the same happens for the input.
did anyone find a solution to this?
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