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This question was
closed Feb 02, 2017 at 09:37 PM by
sqil for the following reason:
The question is answered, I had to redo the instantiation to track each child of CameraRig using photon
Question by
sqil · Feb 01, 2017 at 11:11 PM ·
networkingmultiplayernetworknetworkviewinstantiation
Photon PUN, HTC Vive camera prefab over network instantiation
How do I Instantiate the CameraRig properly? I'm using Photon.IsMine but yet one client is moving the other clien'ts prefab.
Should I be Instantiating the child of CameraRig separately?
Should I have Network View on CameraRig children? And how would I do that, because it doesn't work when I do it. Thanks!
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