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Help with Unity clothes
I'm trying to create a realistic volleyball net in Unity with Unity clothes and mesh I imported from Maya, but I have three problems:
Objects go thru net when they collide wiht net, but I want them just to bounce back or slip down while slightly deforming the net;
How do I tighten the net so that it isn't so loose but tense like the real volleybal net;
How do I create Plane that has both sided texture.
Can anyone help me with these problems ?
If you need I can send you a scene file.
Comment
I figured out i could do the tightening thing with placing the mesh collider on net object, but still it is only useful on one side of the object as the other doesn't render.