How to set rotation of GvrMain?
I've tried to set a empty Game Object as the parent of the Main Camera, and rotate it instead of the Main Camera or the Head, but that dosen't work: the camera start behaving weird (it rotates in the z axis when moving up and down).
I've read that is not recomended because motion sickness, but... Is there a way anyway?
Thanks in advance :)
Answer by fiixed · Apr 01, 2017 at 03:06 AM
Do you mean GvrViewerMain? In the latest version of Google VR SDK (1.3), it should be a separate GameObject (not a child or parent of) the Player/Head and then child Camera.
I've tried using GvrViewer$$anonymous$$ain, but whe I disable VR $$anonymous$$ode all the game object in my scene get invisible, excep for a canvas in wordl space. Same happend whe I use other camera: dosen't render the scene. Do you know why this is happening?