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Question by SirYo · May 16, 2018 at 09:30 PM · rotationvrcamera rotate

my controler does not rotate when i use gvr camera

so i can rotate the player and rotates the camera with no problem but when i use the gvr camera controller it doesnt behave like the first one

my hierarchy is player

-->bone

----->armature

---------->bone

---------->bone

-------------->cameraholder

------------------->Main Camera

the player script is :

 Camera viewCamera;
 GunController gunController;
 Vector3 lastplayerpos;

 float verticalLookRotation;

 void FixedUpdate()
 {
     transform.Rotate(Vector3.up * Input.GetAxis("Mouse X")*30 * Time.deltaTime);
     verticalLookRotation = verticalLookRotation + Input.GetAxis("Mouse Y") * 30* Time.deltaTime;
     verticalLookRotation = Mathf.Clamp(verticalLookRotation, - 30, 30);
     viewCamera.transform.localEulerAngles = Vector3.left * verticalLookRotation;
     // player movement
     float inputX = Input.GetAxis("Horizontal");
     float inputY = Input.GetAxis("Vertical");
     Vector3 moveInput = new Vector3(inputX, 0, inputY);
     Vector3 moveVelocity = moveInput.normalized ;
     transform.Translate(moveVelocity * moveSpeed * Time.deltaTime);

I placed the Main Camera to the bone so the head will look up and down for vertical rotate but i want the whole body to rotate for horizontal and i dont know how to do that for google vr

if i move my mouse horizontally the whole player rotates but when i use alt + mouse horzontally the head only rotates ( i know its because he is just a child at the player gameobject )

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avatar image SirYo · May 17, 2018 at 07:43 AM 0
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Help please :(

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Answer by Selzier · May 17, 2018 at 02:07 PM

I don't think it will work to put the camera as a child of a bone. Here's my Asset for VR Body: https://www.youtube.com/watch?v=dY5xMaYuFbE and for a more simple version check this tutorial: https://www.youtube.com/watch?v=qHxcH258B48

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