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Question by
blutwurstchen · Nov 11, 2011 at 02:36 PM ·
cameradeath
camera orbiting dead
I have set up a cutscene camera to become enabled when the player is dead.
It is static at the moment, but I would like it to stay at a fixed distance from the player and slowly rotate.
How would I got about scripting this?
Comment
Have you looked at the '$$anonymous$$ouse Orbit' cameras in the standard assets? Try using something based on that, but where ins$$anonymous$$d of taking mouse inputs, it just automatically rotates by a set amount each frame.