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Unity not detecting input device in build
I've set up a custom input device using the new input system and it works perfectly in the editor (2019.4.8f1). However when testing in a build, it's not detected at all, I used the remote debugger to try and see what's going on, and the device is detected in the editor but not in the build. I read some reports of this issue and what's been suggested is switching to the x86_64 architecture as a workaround, which I did and had no results with. I've also read it was just a bug that's been fixed, so i upgraded the project to the latest version of unity (2021.1.16f1), no change, which I should've foreseen from the comments on the bug report saying the issue was not fixed.
I'm currently using the input system to detect device hotplugging (in my tests i have the device unplugged and only plug it in whilst the game's running)
Is there another workaround I could try until this bug's fixed short of writing my own hotplug detection?
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