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Question by dpate230 · Jul 17, 2018 at 08:59 PM · stereoscopic

Is there a setting for steroscopic rendering?

I need to make a game view that looks like this video and put it on a 3D monitor.

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Answer by Vilhien · Jul 17, 2018 at 09:08 PM

https://docs.unity3d.com/Manual/StereoscopicRendering.html

Build settings I believe, and something about holding shift when you start the player. Hope that's what you're looking for. Good luck!

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avatar image dpate230 · Jul 18, 2018 at 09:20 PM 0
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What version of Unity is this for? I don't see the word "DirectX11.1" at all in the player or build settings. Is it in a different settings menu? Thanks.

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Answer by mikewarren · Jul 19, 2018 at 06:52 PM

Do the following...

  • Project Settings -> Player

  • XR Settings

  • Check "Virtual Reality Supported"

  • Add "Mock HMD" to Virtual Reality SDKs

  • Move to top of SDK list or remove all other SDKs

Used to be called "split" mode; don't know why it's now "Mock HMD".

On 2018.2 it doesn't seem to render split mode in the Editor play mode, but the built player does.

Hope that helps.

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avatar image dpate230 · Jul 19, 2018 at 07:14 PM 0
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Where can I get the "mock H$$anonymous$$D" SD$$anonymous$$ from?

avatar image mikewarren dpate230 · Jul 20, 2018 at 06:30 PM 0
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It's built into the SD$$anonymous$$s included in the engine. You just need to enable it by adding it to the list of VR SD$$anonymous$$s supported by your app under XR Settings. (Hit it "+" button on the SD$$anonymous$$ list)

avatar image dpate230 mikewarren · Jul 21, 2018 at 10:03 PM 0
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I checked and it's not there

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