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Question by aggavarkovs · May 21, 2019 at 01:09 PM · videostereoscopic

Double vision of pointer/gameobjects with stereoscopic video

Hi All, I'm working on an Oculus scene that includes stereoscopic video (180 degrees) and a pointer + gameobjects for the user to interact with (i.e., a video branching-scenario, where users can click buttons to advance to different video clips). I'm using the panoramic skybox to show my stereoscopic video (based on this documentation: https://docs.unity3d.com/Manual/VideoPanoramic.html), which looks great!

However, when I add a pointer and interactable gameobjects, I get a double vision effect for these objects - it looks like the disparity between the left and right eyes in VR is way off and causing the issue. Any ideas on how to address this? Any help would be appreciated.

Cheers!

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