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Question by A1Di · Jul 25, 2021 at 09:39 PM · rigidbodymeshcollider

Objects move on their own with rigid body,object falls down when Rigid body is added.

I have created a Car and a Crate . The car is suppose to collide with the crate. I have included both Mesh Colliders and Rigid body. In rigid body Gravity is checked but kinematics is unchecked. But when ever I include rigid body x, y and z coordinates in Transform change randomly, and the Car and Crate move on their own and fall down

And I haven't also added any C# or coding scripts with them. When ever I add rigid body the objects move on their own. I am using Unity 2020.3.14f1

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