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Texture Brightness is darker when Loading from another Scene
Hi all, I am having an issue with the brightness of textures being a bit wonky, when ever I implement a Texture into unity inside the Scene, it always seems to become 'Dull' and 'Washed Out' looking compared to what I designed in Photoshop, so to counter that I've been using the Metallic value on the Material to brighten the Texture back up again. Though I've found that when I Launch Play Mode in unity from the main scene the Textures are fine and work as expected, though when going from the 'Main Menu' to the Main scene all the Textures that have been using a Metallic boost to brighten them up have now become either very dark or completely black. I have a video below demonstrating what I am seeing and what is happening.
Any help would be greatly appreciated, whether I need to change something in Unity graphics to make it so Textures don't become Dull and Washed out upon adding them to the Scene, or is there another way to brighten up the textures that doesn't change upon different instances? I also notice the same thing with Lighting, everything is nice and bright when I Start directly in the game scene, though when coming from the Main Menu all the Shadows are a lot darker and distance objects are almost black. The lighting issue is not so much of a concern as I am completely fed up with unity's lighting so I've just set everything to real-time and will suffer the performance loss, however what I'd like to understand is why these things vary compared to the values/colours/brightness' I am being shown in the Editor is always a different outcome in the actual Build and or when scenes change?
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