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Issues sorting Character in Z as Y Isometric Tilemap,Issues sorting a Character inside a Isometric Z as Y Tilemap
I am using the Isometric Z as Y Tilemap to create a level but this issue came up.
As you can see I'm trying to sort this character in relation to the tilemap.
If the z coordinate of the character is too low then the wall behind him renders after him, if the opposite is true then the wall in front of him renders before him.
I believe the problem lies with the fact that I am using a Character that is taller than the tile size. Is there a way to fix this issue?
More details:
1. The Transparency Sort Axis is 0, 1, -0.26
2. I already tried changing the Sprite Sorting Point to Pivot and attempt various pivots but the problem presists
3. The tilemap mode is Individual and the sort order is Top Left
This is what is suppose to happen:
,
Answer by ruud88 · May 13 at 02:54 PM
Heya @dtfernandes, sorry to revive your old post, but did you ever find the solution to this issue? Having the same problems. Already tried a lot of things. At this point I'm considering only one terrible solution: - Using GameObjects instead of Tilemaps and writing my own sorting logic.
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