- Home /
How to make object use 2x2 tiles inn tilemap and tile palette?
I have a isometric tile palette with tiles that adhere to 100px x 50px rectangles and then I have a bigger object that is twice that size (technically it takes up TWO tiles spaces). In the palette and on the map, it LOOKS right but takes up ONE tile space. Is there any way to define it to take up 2x2 tile spaces?
Comment
Your answer
Follow this Question
Related Questions
Can't change TileMap tile height when painting 1 Answer
Move towards move very fast independent of the speed 1 Answer
Compress tilemap bounds not working properly 0 Answers
2D C# isometric Tile-based movement and collision problem 1 Answer
2D isotiles. How to create the visual effect of walking up a ramp or a slope??? 0 Answers