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Question by emaestro95 · Jan 24, 2021 at 08:14 PM · 2dtilemapisometric

2D isotiles. How to create the visual effect of walking up a ramp or a slope???

Hello guys and thanks for taking your time!

I am building a 2D isometric grid with 3 tilemaps (floor, upper level, and colliders), following the unity tutorial 2D isotilemaps guidelines.

I would like to make my character run slower when walking over certain tiles, (unless you can recommend me a better way to make the character look like it is walking up a hill or stairs. I had in mind that if the char walks slower on that certain tile, it would make an impression of running up (but now I think that it should only be slower when climbing and not getting down...).

Is there any way to detect in which tile I am on, so I can apply a movespeed multiplier??

Or as I said, what would be the best way to imply a visual effect of running up stairs???

Here's an examples of what I mean. alt text

slopes.jpg (685.0 kB)
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