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Question by Klinge · Mar 14, 2011 at 09:10 AM · graphicsglitch

Unity 3.2 Graphics glitch

Hi Since I upgradet to Unity 3.2 (and now 3.3) some of my models have weird graphics glitches. As you can see here http://tinyurl.com/63jok8s the texture gets somehow influenced by the mesh of the character. The only way to prevent this is using a unlit shader. Anybody an idea what may be wrong here? I've tested this on 3 different PCs so its not a problem of my graphics card or drivers.

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Answer by Velketor · Mar 15, 2011 at 03:52 AM

if you bake your textures and save as .fbx it will avoid this problem

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Answer by Lab013 · Mar 14, 2011 at 09:14 AM

Have you tried reimporting your art and checking the normals/uvmaps of your model?

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avatar image Jessy · Mar 14, 2011 at 12:58 PM 0
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UVs aren't the problem, if an unlit shader fixes it, but it definitely looks like your normals are out of whack. Recalculate them. And make sure you're using smoothed normals! The poly count for that is WAY higher than it needs to be, right now!

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