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This question was closed Feb 17, 2014 at 06:28 PM by deltamish for the following reason:

Had to Reskin the mesh.Seems to be problem with fbx exporter plugin

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Question by deltamish · Oct 16, 2013 at 04:18 PM · fpsgraphics3ds max

FPS Graphics problem

Hi, There seem to be a problem with the FPS hand(took it my cutting from other model).The problem is the Left hand has become transparent in unity>I tried many solution like Covering the holes etc

But any ways it continues to pose a problem it appears perfectly in max

In 3DS MAX

Inside Unity

alt text

Please Go here as you can see the right hand has become transparent you can see the inner walls of the object So can you please help me

  • I could upload any more images or

    files so i created a post in forums*

croppercapture[2]jp.jpg (20.2 kB)
croppercapture[1]jp.jpg (177.0 kB)
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avatar image deltamish · Oct 17, 2013 at 05:11 AM 0
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Hi has any one figured it out i am in really need of a solution please

avatar image wilgieseler · Oct 17, 2013 at 05:19 AM 1
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It might be clipping because that part of the model is too close to the camera.

You could see if this is the case by adjusting your Near Clip Plane on the camera to a smaller value.

See also: http://answers.unity3d.com/questions/41298/fps-gun-clippes-through-walls.html

avatar image LukaKotar · Oct 17, 2013 at 05:28 AM 2
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It looks like the normals are facing the wrong direction. I have never used 3DS $$anonymous$$AX, but I had a similar problem in Blender before. I am not sure if this is helpful, but you need to make sure your faces are pointing out ins$$anonymous$$d of in.

avatar image wilgieseler · Oct 17, 2013 at 05:31 AM 1
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I don't have $$anonymous$$ax, but if you can export your max scene to FBX or OBJ or something I might be able to take a look.

avatar image Loius · Oct 17, 2013 at 05:56 AM 2
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Your normals are pointing the wrong way, use a "flip normals" or "invert normals" or "point normals outside" command in your 3d software.

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