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Question by ab_cee · May 31, 2010 at 10:14 AM · javascript3dmaya3dsmaxmorph

Morph between 2 d objects

hello

im building this platform where you can rotate a 3d animal. the player needs to see the difference between a fat animal and a thin animal. if i want 2 morph smoothly between a fat animal and a thin animal what is the best way to do it?

(i got 2 models:fat & thin) should i morph it in maya( or 3ds max) with the built in morph function and then import it. or is there an other way?

greetz

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Answer by Mike 3 · May 31, 2010 at 10:30 AM

There isn't any support for maya morph targets whatsoever

What I've seen done (and used myself) is scripted morphs - storing the differences between the two models and applying a lerped difference to the first depending on how much between the two you are

There are a few scripts on the forum to do it (try searching for morph script)

Edit (found 2 for you):

http://www.unifycommunity.com/wiki/index.php?title=MeshMorpher http://forum.unity3d.com/viewtopic.php?t=16425

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Answer by SpookyCat · Jun 06, 2011 at 06:15 PM

There is a nice easy to use morph system in the MegaFiers system for Unity, a result of the system in use can be seen at http://forum.unity3d.com/threads/90153-An-infinity-of-3D-models-from...-just-one-model-!!!?p=596215#post596215 and the forum thread about the tool can be found at http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE

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