Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LexGear · Mar 24, 2014 at 10:39 AM · animation3dcharactermayacrossfade

Setting up for Animation

Hi guys! I've been using unity for awhile and I've gotten a lot of help from the community, so thank you all for that. I'm now at the stage in my game where I'd like to replace the placeholder for the main character with one I've modelled and rigged in Maya.

Before I spend hours animating, I want to make sure I get off on the right foot (literally speaking).

My character needs to do the following:

  • Be able to Runing and stand idle

  • Be able to shoot various guns

  • Be able to shoot and run, or shoot and be idle and blend seamlessly together.

I've done a bit of reading, I've learnt that you can animate a character and break up the different animations into individual files. However if I do that will I still be able to crossfade/blend the animations together?

I need the legs and top half of the body to work and rotate separately from each other. So I can have a gun firing or swinging around while the legs do whatever ASDW is telling them to do.

Just to paint you a little picture, this is a 3rd person top down view shooter. Similar to that of "Alien swarm" or "AngryBots".

Your help will be greatly appreciated.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FinKone · Mar 24, 2014 at 06:34 PM 1
Share

Youll be interested in learning about the unity mecanim system then for sure. If your character is a humanoid rig (not a spider for example) you can import different animation sets with ease and set up layers in mecinam using different weights at different times to get effortless blends(just top moving to aim, legs responding to wasd so forth). You can do the same for other types of rigs it only takes a $$anonymous$$or bit of extra learning. The legacy system is less friendly in regards to importing additional animations down the road if you changed your 3D model for a bit for example it can be a pain... well not a big pain but if you skip legacy animations and learn mecanim from the start down the road youll be better off in my opinion. You can also port over your created animation sets to other game objects with ease using this system.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making Character Stand? 1 Answer

Create clip button not showing. 0 Answers

Common Animation for all characters in unity 0 Answers

Can you apply physics to only part of an object? 2 Answers

Inverse Kinematics stopped working on character 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges