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Artefacts on 360 stereo recording
Hello, I'd like to record 360 stereoscopic video using Unity's built-in recorder, but the output video has artefacts on the edges of cubemap faces. This artefact looks like misaligned cubemap faces and it has the same shape throughout the video, but it does "react" to what is currently in the frame, i.e. the lines consist of actual pixels from the frame, but in wrong order.
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