- Home /
360 stereoscopic video playback in Unity with leap motion hand tracking
Hi I'm working on a Unity project where I have to play 360 video. I have to integrate Leap Motion, so that user sees the 3D video, at the same time showing a leap motion render of their hands. Do you have experience with that, or know how to come around this?
Further, the video footage is a 3D stereoscopic video filmed with the GoPro Dual System HERO 3+; It's either going to be stitched with the back stitched black (the footage does not captures completely 360 degrees), for example in Autopano; then played through Unity. Or I'm going to play the content to left/right eye in Unity, which I'm not fully familiar with. I'm not sure which solution would be best for the Leap Motion integration running, while the 3D video is playing.
Hope to here from you Mie
Your answer
Follow this Question
Related Questions
"Moving" skybox closer, to emulate a smaller room? (VR 360 degree app) 2 Answers
How can I setup a 360 video to play in stereoscopic 3D with the new XR plugin framework? 0 Answers
stereoscopic effect not appearing in panorama 360 degree VR application in unity 1 Answer
Artefacts on 360 stereo recording 0 Answers
Unity and 3D TV 1 Answer