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Is it possible to relate the amount of memory that failed to allocate with the corresponding specific asset?
If a memalloc error is thrown "randomly" (at compile time after some compilations, without an exact pattern), is it possible to relate the amount of memory that failed to allocate and produced the error with an specific asset? For the image shown below, it is the 134217728B memory quantity I guess. Thanks for any comment.
![alt text][1] [1]: /storage/temp/183362-memallocerror120721.png
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