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Question by user-710 (google) · Sep 28, 2010 at 11:42 AM · arraylightmaplightmapping

Resize lightmaps array??

I'm making a "Beast Helper" script, that save gameobjects list and tiling info for each lightmap, and you can restore it later. Everything seems to work, but I have a problem: LightMapSettings.Lightmaps[] cannot be resized... (The length property is read only).

I need to set the number of lightmaps from script, otherwise my script can cause Out of index errors when trying to set a number of lightmaps bigger than LightMapSettings.Lightmaps.Length...

Any ideas?? Thanks

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Answer by Mike 3 · Sep 28, 2010 at 12:35 PM

Store the array reference in a temporary variable, resize it (Array.Resize - you can't modify .Length in a normal array either), then push it back into the variable

In c# it'd look something like this:

LightmapData[] lightmaps = LightMapSettings.Lightmaps;
System.Array.Resize(lightmaps, newSize);
LightMapSettings.Lightmaps = lightmaps;
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avatar image user-710 (google) · Sep 28, 2010 at 12:48 PM 0
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Thanks for the quick response, I will test it now...

avatar image scarletshark · May 08, 2014 at 01:31 PM 1
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$$anonymous$$ike, I've tried this solution and it returns a null reference exception at Light$$anonymous$$apSettings.Lightmaps = lightmaps;

Please see my Unity Answers thread for details

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