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Question by Ercova · Jul 09, 2021 at 06:58 PM · positionlerpclamplerping

Clamping Transform.localPosition. Codes Inside

Hello Everyone. Im Trying to Clamp Object position while Lerping. What can be the solution?

  IEnumerator Jump()
     {
         float elapse_time = 0;
         while (elapse_time < 1.3f)
         {
             elapse_time += Time.deltaTime;
             Vector3 startPos = new Vector3(0, transform.localPosition.y, 0);
             Vector3 EndPos = new Vector3(0, transform.localPosition.y+ offsetY, 0);
             Vector3 LastPos = transform.localPosition;
             LastPos.y = Mathf.Clamp(transform.localPosition.y, .1f, 1.5f);
             transform.localPosition = LastPos;
             LastPos = Vector3.Lerp(startPos, EndPos,Time.deltaTime*timeMultiplier);               
             yield return null;
         }       
     }
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avatar image AnonymousCoder1 · Jul 10, 2021 at 02:08 AM 0
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What do you want the final result to be?

avatar image Ercova AnonymousCoder1 · Jul 10, 2021 at 12:40 PM 0
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I'm triying to lerp a gameObject in the y axis with the "input.Getaxis". But it lerps much more than i want the gameObject should be. And im trying to make it clamp like 1.5m in the y axis.

avatar image AshwinTheGammer Ercova · Jul 10, 2021 at 04:27 PM 0
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make sure that Time.deltaTime * timeMultiplier value must be in between 0 and 1. if you wanna slow down the lerp, then make its value approx. near 0

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