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Question by SosaZero · Feb 20, 2011 at 01:29 AM · rigidbody3dpositionclamp

How do i Clamp the Z position of a rigidbody?

:D

What i have doesnt exactly Clamp =/

here's my code:

if(Input.GetButtonDown("A")) { transform.position.z += 1.7; if(transform.position.z == 83.75) { transform.position.z = 83.75; } } if(Input.GetButtonDown("D")) { transform.position.z -= 1.7;

 if(transform.position.z == 80.75)
 {
    transform.position.z = 80.75;
 }

}

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avatar image Uriel_96 · Feb 20, 2011 at 01:41 AM 0
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2 things I can just see are wrong, if(Input.GetButtonDown("D")){ will doesn't work the correct form is if(Input.Get$$anonymous$$eyDown("D")){, then the second one iif(transform.position.z == 80.75)transform.position.z = 80.75;???????????????????????????????? you are saying that if the position of the transform is = 80.75 the position of the object it will be the same?????? don't you think that doesn't make sense.

avatar image Bunny83 · Feb 20, 2011 at 05:01 AM 0
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Well actually if he created an input axis that is called "D" it will work. Agree with you on everything else.

avatar image Uriel_96 · Feb 20, 2011 at 02:59 PM 0
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yeah but I think he wants to use the a and d keys to move right and left.

avatar image SosaZero · Feb 20, 2011 at 05:34 PM 0
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about what uriel said:"you are saying that if the position of the transform is = 80.75 the position of the object it will be the same?????? don't you think that doesn't make sense."

so i have to write this?: if(transform.position.z >= 80.75) { transform.position.z = 80.75; }

that worked! :) thnx guys!

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Answer by Uriel_96 · Feb 20, 2011 at 01:45 AM

my suggestion for your script:

if(Input.GetKeyDown("a")) { transform.position.z += 1.7; if(transform.position.z >= 83.75) { transform.position.z = 83.75; } } if(Input.GetKeyDown("d")) { transform.position.z -= 1.7;

 if(transform.position.z <= 80.75)
 {
    transform.position.z = 80.75;
 }

}

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