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Question by AgentArachnid · Apr 10, 2019 at 09:48 PM · rigidbodygravityobjectstriggersfolder

Trying to make an event triggered Pendulum Group fall

I have got a folder with my Pendulum objects that work when I enable gravity and play the game. I want to be able to start off the game with the gravity unenabled and have a component added to the trigger object that will enable the gravity for the whole folder of objects so that the Pendulum as a whole will swing as it should. I'm having trouble with the component part, as I am new to C# and Unity and this is the most technical thing I have attempted thus far. I have managed to get this code together:

 public class TriggerPendulum : MonoBehaviour {
 
     public GameObject Pendulum;
     private List<Rigidbody> rope;
     public bool GotPendulum;
 
     void OnTriggerEnter (Collider other)
     {
         if (other.CompareTag ("Pendulum"))
         {
             Pendulum = other.gameObject;
             List<Rigidbody> rope = new List<Rigidbody> ();
             rope.Add (Pendulum.GetComponent<Rigidbody> ());
             Debug.Log ("Pendulum attached");
             GotPendulum = true;
 
         }
         if (other.CompareTag ("CanTrigger") && GotPendulum) 
             {
             foreach (Rigidbody i in rope) 
                 {
                     i.useGravity = true;
                 }
             Debug.Log("Gravity");
                 }
 
     }
 }


When I go to my scene, I place my pendulum group in the trigger volume, set the variable Pendulum, and make sure that I have placed the tags required correctly, with the correct spelling. I set the Use Gravity variable in the children of the Object to false, including the parent.

When I run the game, when the sphere comes and collides with the trigger volume, which has the component added to it, the pendulum doesn't move and I get no messages in the console. I have no idea how to fix this, or even what the problem is. Please help

I don't know if this will help, but here's a picture of part of my screen alt text

unity1.png (153.8 kB)
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