3D Game RigidBody Problem
I am trying to make a survival horror game, and am following the Jimmy Vegas tutorial, and when he makes the enemy zombie, he never puts gravity on it, and when I try and use a RigidBody on the zombie, it just floats, and moves backwards, unless I'm up close to it, then it moves towards me, but is still floating. I just want to figure out how to make it have gravity, and stay on the floor. Also, when I get rid of the RigidBody on it, it just floats upwards slowly. The zombie texture is in a box, and I put the RigidBody on the box, and the zombie, and either option doesn't work. I just want to know how to add gravity to the zombie, and have its walk animation stay on the ground, and not fall through the ground, or float. By the way, I am a beginner on Unity